Set the origin before Start. These lock at genesis, as a universe's do.
No couplings to set: the rest follows the book. The Pulsecore is a bubble of data inside the Bifold, the line between the dimensions. Every bit carries its null: when data and null fill its 16·4L places, the Null Nova expels the null as space, and when the data alone fills it, (n + 1)² after n Tempos, the Data Nova pours the data out. The Bifold turns as a Kerr horizon does. The data circulates at light speed, half the field a flip. G is fixed by the Rupture: by the universe's end everything has clumped.
Nothing to tune: the cell rule is fixed. A cell that has pulsed reverses every pulse. A null cell crosses its threshold and bifurcates when its neighbours have exposed it to one whole pulse. A cell enclosed by its own phase folds back to null. The Pulsecore gives the Null Nova when its data and their nulls fill it, and the Data Nova when its data alone does (the Bifold Containment Law); the later novas are the harmonic series of the universe's life. The rules and where each comes from are on the Rules page.
The simulation, version 7
Binary Pulse Theory as a game. Every cell is a pulse flickering between 0 and 1. This version gives the field a universe: a level, a genesis, a heritage, two clocks, a rupture and children. The laws are the book's, and the real universe runs beside yours through the same equations; the few numbers that are the game's own are marked on the Rules page.
Brush, pulse injector and pattern stamper. Right-click any cell to erase it.
Start and Stop the field, and step Reverse through earlier pulses.
The cell rule is fixed, with nothing to tune: reversal, bifurcation once a null cell has been exposed to one whole pulse (its threshold), fold when enclosed. The Rules page says where each comes from.
4·2^L cells a side, from the Local Pixel Count. Zoom is the only free control.
Download a design as JSON and upload it again later.
Debug numbers, grid lines and a colour picker for the cells.
Pick the collision channel or set the two spins, their misalignment and the null mass. The inherited spin a_f and the compression ⟪C⟫ follow (chapter 6, Parts 6.8 and 6.9).
Your Tempos count toward 2^L, the UniSphere's capacity at your level. Each one lasts s Zinf cycles and carries 2^(L+1) bits (Bits per Pulse, chapter 1).
At 2^L own Tempos the final well forms, the data returns through the wells to the Source, and that return seeds a new UniSphere in each well. Most children are viable; some are chaotic, some branch-line offshoots, and about 6% fail and seed nothing (the Reproductive Outcome Distribution). Lineage shows them all; pick one, or stay and bank the credits.
What you paint is the information inside the Pulsecore. Start seals it and processes it; the Null Nova expels its null as empty space, and the Data Nova turns it inside out onto that space, a universe with the Hollow at its heart.
Space is dragged around the void with a_f, the axis runs through the field, and in 3D the torus turns. Below level 3 there is no spin: it is born at the First Fork, when two wells first merge (a_f ≈ 0.686), and is carried down the lineage from there.
Every well sends rings; where rings meet in step a harmonic node forms, deeper where more meet. Patterns that repeat in time are time crystals, and long thin runs of data are strings: both are the game's own finds, not laws of the book. Pops announce each find; the Collection keeps them.
v1, v2, v3, v4. All versions.
Directions
Algorithms
The cell rule and the book's universe around it. Every equation here is named as the manuscript names it; the full list with chapter and part, and the few choices that are the game's own, are on the Rules page.
Your finds
Harmonic nodes form where rings from your wells meet, deeper where more rings meet; time crystals and strings are patterns the game finds in the data. Each Data Nova is a genesis of the Outward Expansion Set. Kept in this browser.
Nothing found yet.
Nova data
Each nova is saved with the universe's figures at that moment, and every crystal and string under the universe it formed in. These are the totals across every game played.
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