Set the origin before Start. These lock at genesis, as a universe's do.
No thresholds to set. A cell that has pulsed reverses every pulse. A null cell bifurcates when its neighbours have exposed it to one whole pulse. A cell enclosed by its own phase folds back to null. The field overflows into a Data Nova at one flip per cell, doubling each time. The rules and where each comes from are on the Rules page.
The simulation, version 5
Binary Pulse Theory as a game. Every cell is a pulse flickering between 0 and 1. This version gives the field a universe: a level, a genesis, a heritage, two clocks, a rupture and children. The numbers are the book's, and the real universe runs beside yours through the same equations.
Brush, pulse injector and pattern stamper. Right-click any cell to erase it.
Start and Stop the field, and step Reverse through earlier pulses.
The cell rule has no thresholds: reversal, bifurcation at one whole pulse of exposure, fold when enclosed. The Rules page says where each comes from.
4·2^L cells a side, from the Local Pixel Count. Zoom is the only free control.
Download a design as JSON and upload it again later.
Debug numbers, grid lines and a colour picker for the cells.
Pick the collision channel or set the two spins, their misalignment and the null mass. The inherited spin a_f and the compression ⟪C⟫ follow (chapter 6, Parts 6.8 and 6.9).
Your pulses count toward 2^L, the UniSphere's capacity at your level. Each one is 2^(L+1) f^L substrate half-pulses (chapter 1, Part D).
At 2^L own pulses the final well forms, the field dissipates into null and a new UniSphere bifurcates in each well. Pick one in Lineage, or stay and bank the credits.
What you paint is the information inside the pinpoint. Start seals it and processes it; the first Data Nova turns it inside out into a universe with a void at its heart.
Space is dragged around the void with a_f, the axis runs through the field, and in 3D the torus turns. At level 0 there is no spin: it is born when two wells first merge.
Every well sends rings; where rings meet in step a time crystal forms, deeper where more meet. Strings run out of the void. Pops announce each find; the Collection keeps them.
v1, v2, v3, v4. All versions.
Directions
Algorithms
The cell rules of v4, with the book's universe around them. Every equation here is named as the manuscript names it; the full list with chapter and part is on the Rules page.
Your finds
Time crystals form where rings from your wells meet, deeper where more rings meet. Strings run out of the void. Each Data Nova is a genesis of the Outward Expansion Set. Kept in this browser.
Nothing found yet.
Nova data
Each nova is saved with the universe's figures at that moment, and every crystal and string under the universe it formed in. These are the totals across every game played.
Loading the latest figures…