PulseCore

Chapter 10 · Section 12

Return to the Source

  1. Universal Dissipation is total and instantaneous on the universe's clock (BPT Part 3.10). The game draws it over 18 frames; the pulse count stands still while it does.
  2. The field is held with its wells; strings, crystals and orbits clear.
  3. The state line reads "Returned to the Source · tap a well to dive in", and the run summary opens: the life in Pulses, the wells and children against the law's 2^(L/3), the harmonics reached, the finds.
  4. A countdown starts on the summary: "The universe continues into its full decay in 15 s". When it reaches zero the full decay begins on its own (Part 10.14).
  5. The player can choose first: tap a well to dive into its child (Part 10.13), press "⌛ Continue the universe" for the full decay now, or touch the card, press Escape or "Stay here" to stop the countdown for this universe.
  6. At level 0 with the Zinf loop on, the field goes to null instead and the Zinf beats again (Part 10.15).

The code:

// public/game-v8.4/app.js:2597 stepDissipation()
dissipating.k = Math.min(1, dissipating.tick / dissipating.frames);
…
if (dissipating.k < 1) { drawGrid(); return; }
const zinfChain = uni.L === 0 && uZinfLoop && uZinfLoop.checked && genesisFrame0;
…
returned = !zinfChain;
…
stateLabel.textContent = zinfChain ? 'State: Null' : 'State: Returned to the Source · tap a well to dive in';
if (zinfChain) { beats++; setTimeout(zinfBeat, 700); drawGrid(); return; }
…
showRunSummary();