Chapter 10 · Section 16
The Whole Script on One Page
LOAD
1 the page opens; level 28, paced, field 256 (64 on a phone)
2 a random genesis and its pinpoint are drawn
SET
3 the player paints, chooses a level and a genesis, or resets
START
4 the genesis locks; frame 0 is sealed; epoch ← singularity
EVERY FLIP
5 the cell rule: flip, bifurcate at one whole pulse, fold when enclosed
THE PULSECORE
6 the data within grows as (n + 1)², moving at light speed in the turning skin
7 N ≥ χ∂/2 → HARMONIC 1, THE NULL NOVA: the null leaves as empty space
8 N ≥ χ∂ → HARMONIC 2, THE DATA NOVA: the skin turns inside out, the data erupts
onto the scaffold, epoch ← universe, Proto Wells at the densest data
THE LIFE (2^L Tempos)
9 each step: drag, flow, wells, lattice, matter (with mergers), dilation, finds
10 ⌈2^L/3⌉ → HARMONIC 3, THE PHYSICAL NOVA: the big bang; Proto Wells become wells;
all the data condenses into matter; stars, galaxies and the web follow
11 harmonics at (1 − 3/h) of the life, 3·2^L in all
THE END
12 2^L Tempos after the big bang → THE FINAL WELL: the census, the children, their outcomes
13 the return to the Source: the field is held with its wells
14a dive: a child, one generation on, its pinpoint its well's information → back to 4
14b continue (by hand, or after a 15 s countdown): the full decay: matter falls in,
wells evaporate, the field fades to nothing; then after 15 s more the Ascendant
Alpha, the first-ranked child, plays → back to 4, until a universe leaves no child
14c level 0: the Zinf beats again from its own frame 0 → back to 4