PulseCore

Chapter 10 · Section 16

The Whole Script on One Page

LOAD
 1   the page opens; level 28, paced, field 256 (64 on a phone)
 2   a random genesis and its pinpoint are drawn
SET
 3   the player paints, chooses a level and a genesis, or resets
START
 4   the genesis locks; frame 0 is sealed; epoch ← singularity
EVERY FLIP
 5   the cell rule: flip, bifurcate at one whole pulse, fold when enclosed
THE PULSECORE
 6   the data within grows as (n + 1)², moving at light speed in the turning skin
 7   N ≥ χ∂/2  → HARMONIC 1, THE NULL NOVA: the null leaves as empty space
 8   N ≥ χ∂    → HARMONIC 2, THE DATA NOVA: the skin turns inside out, the data erupts
                 onto the scaffold, epoch ← universe, Proto Wells at the densest data
THE LIFE (2^L Tempos)
 9   each step: drag, flow, wells, lattice, matter (with mergers), dilation, finds
10   ⌈2^L/3⌉   → HARMONIC 3, THE PHYSICAL NOVA: the big bang; Proto Wells become wells;
                 all the data condenses into matter; stars, galaxies and the web follow
11   harmonics at (1 − 3/h) of the life, 3·2^L in all
THE END
12   2^L Tempos after the big bang → THE FINAL WELL: the census, the children, their outcomes
13   the return to the Source: the field is held with its wells
14a  dive: a child, one generation on, its pinpoint its well's information → back to 4
14b  continue (by hand, or after a 15 s countdown): the full decay: matter falls in,
     wells evaporate, the field fades to nothing; then after 15 s more the Ascendant
     Alpha, the first-ranked child, plays → back to 4, until a universe leaves no child
14c  level 0: the Zinf beats again from its own frame 0 → back to 4