PulseCore

Chapter 9 · Section 7

The Constants That Stay

Every chapter's "Fixed numbers" tables list the constants of its code by kind. Counted by table row (a row can hold several related numbers), the game holds:

Chapter PHYSICS BPT METHOD DISPLAY RECORD CAP
1. The Universe from Its Level 19 47 27 14 8 11
2. The Pulsecore Field 4 31 43 29 14 15
3. Wells, Sites and Gravity Rings 23 25 55 10 9 21
4. Matter and Gravity 42 11 81 2 2 22
5. Stars 27 11 34 7 4 14
6. Galaxies and the Cosmic Web 29 11 53 31 5 43
7. States, Strings, Language and Finds 0 12 65 29 15 22
8. Drawing the Universe 11 9 39 137 5 30
Total 155 157 397 259 62 178

The CAP column counts table rows in the chapters; the register of Part 9.8 merges the rows that name the same number twice, which leaves 170.

PHYSICS, BPT and DISPLAY stay as they are. METHOD constants stay with their reasons written; where one turns out to limit a count, it moves to CAP. Of the physics that stays, the limits most often mistaken for caps are the speed of light (matter never moves faster than c), Thorne's spin limit a ≤ 0.998 (Thorne 1974), and the masses of the stars' remnants (Chapter 5).